If I wanted to be perfectly honest about Super C aka Super Contra, I would just copy my review of the original Contra and paste it in this blank space. Super C is almost an exact replica of Contra, much like how Mega Man 1-6 are pretty much the same game with different bosses, Super C is the same game as Contra except for different bosses. Once again I’ve found some nut job who beats this game in 16 minutes, so enjoy the incredible run of Super C if you wish.
Remember our run and gun heroes from the first Contra, Bill and Lance? Well, they are back for more in Super C only this time, it’s personal…or something like that. The plot thickens as a year after defeating the Red Falcon organization and their alien commanders, Bill and Lance now must take on their previous allies. The aliens that Bill and Lance thought they destroyed have returned and taken control of the minds of the soldiers in an ally army. So Bill and Lance must now kill what was once friends, and find the alien base that is controlling their friends.
The gameplay is just as difficult as the last Contra with bullets, guts, and aliens flying everywhere on the screen. I actually found Super C to be slightly easier than its prequel Contra. It only took me a little over an hour to beat, with few struggles except for some bosses battles, but that was to be expected. Once again you can choose between a variety of guns and power ups, but I always stuck to the gun that shot the most bullets in different directions as I found it the most effective.
Your allies are now controlled by aliens, do you have the balls to kill your own friends? Yes. Yes I do. Without hesitation.
The first boss was a helicopter controlled by soldiers which made sense, since they are your former pals. After the first boss I was surprised that the next level didn’t include the “3D” vertical levels like the first Contra, in fact, I was a little bit disappointed because I enjoyed the challenge that those gave me. Instead, throughout the entire game, Super C stuck to horizontal platform levels, with your standard jumping platform levels thrown in there. Contra almost seemed like the sequel instead of Super C.
The next few bosses gave me a bit more of a challenge. There was a three manned tank, a spider walking tank and typical to contra style, a wall with shooting guns and targets for you to hit. The wall is always tough to beat because of the moving targets and bullets coming at you. You can never stay in one place and have to memorize the pattern of about eight different things on the screen.
After having no problem with the first four-five levels, things quickly changed on the vertical levels where enemies came at you from every angle. It was best just to find one path and walk up it instead of walking all over the screen hoping to dodge every alien. Once you get into the base of the aliens, you realize you’re in for a fight. There was this “ant hole” level where these little bugs would crawl out of holes on the walls. There must of been 10 at time coming at me, I died often but finally managed to get through it by sticking to one side of the screen and mashing the shoot button rapidly.
I couldn’t help but feel like I was in the Chamber of Secrets in the second Harry Potter book/film. At the end of the level, there is even this weird snake like boss that crawls out from a sewer arm on a skull, (I know WTF) but it had that feel that I was deep underground.
The final level is actually quite fun, and the boss was tough unless you watched the video above in which that dick hole kills the boss in three shots. Sorry some of us aren’t super human at Contra, but whatever. On the final level, the ceiling collapses on you and you have to hide under stable sections while aliens chase you. It was a decent last level.
Sorry this review is a bit short, but what did I give Contra for a final score? A 7.7? That sounds about right for almost an exact replica. 7.7 it is for Super C.